1234567891011121314151617181920212223242526 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class SwitchCamera : MonoBehaviour
- {
- // Start is called before the first frame update
- void Start()
- {
-
- }
- // Update is called once per frame
- void Update()
- {
- if (Input.GetMouseButton(0))
- {
- Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //camare2D.ScreenPointToRay (Input.mousePosition);
- RaycastHit hit;
- if (Physics.Raycast(ray, out hit))
- {
- print("hit:" + hit.collider.gameObject.name);
- }
- }
- }
- }
|