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- #pragma once
- #if BUILDING_PLAYER_DLL
- #define UNITY_API __declspec(dllexport)
- #else
- #define UNITY_API __declspec(dllimport)
- #endif
- extern "C" UNITY_API int UnityMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd);
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