BushDry.asset 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: BushDry
  11. m_Shader: {fileID: -6465566751694194690, guid: dfa3b96612ed4df4a97b7fd06217ba23, type: 3}
  12. m_ShaderKeywords: _ALPHATEST_ON _BUILTIN_ALPHATEST_ON _BUILTIN_AlphaClip _DISABLE_SSR_TRANSPARENT
  13. _DOUBLESIDED_ON
  14. m_LightmapFlags: 4
  15. m_EnableInstancingVariants: 1
  16. m_DoubleSidedGI: 1
  17. m_CustomRenderQueue: 2475
  18. stringTagMap:
  19. MotionVector: User
  20. RenderType: TransparentCutout
  21. disabledShaderPasses:
  22. - MOTIONVECTORS
  23. - TransparentDepthPrepass
  24. - TransparentDepthPostpass
  25. - TransparentBackface
  26. - RayTracingPrepass
  27. - ForwardEmissiveForDeferred
  28. m_SavedProperties:
  29. serializedVersion: 3
  30. m_TexEnvs:
  31. - Base_Map:
  32. m_Texture: {fileID: 2800000, guid: a366a386d5147ee47b6111652608c240, type: 3}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. - Mask_Map:
  36. m_Texture: {fileID: 2800000, guid: ba5d550271efae04b84eeb0e550be656, type: 3}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - Normal_Map:
  40. m_Texture: {fileID: 2800000, guid: 03fe3ff010bcfb3418536e2f7896257b, type: 3}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - Terrain_Splatmap_0:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - Texture2D_8713F080:
  48. m_Texture: {fileID: 2800000, guid: 100a50e8b1d0bc04b95bc2f03cb760db, type: 3}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - Texture2D_9DCAAA49:
  52. m_Texture: {fileID: 2800000, guid: 03fe3ff010bcfb3418536e2f7896257b, type: 3}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - Texture2D_A5E0646:
  56. m_Texture: {fileID: 2800000, guid: ba5d550271efae04b84eeb0e550be656, type: 3}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - Texture2D_E1B0D043:
  60. m_Texture: {fileID: 2800000, guid: a366a386d5147ee47b6111652608c240, type: 3}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. - _Thickness_Map:
  64. m_Texture: {fileID: 2800000, guid: 100a50e8b1d0bc04b95bc2f03cb760db, type: 3}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - unity_Lightmaps:
  68. m_Texture: {fileID: 0}
  69. m_Scale: {x: 1, y: 1}
  70. m_Offset: {x: 0, y: 0}
  71. - unity_LightmapsInd:
  72. m_Texture: {fileID: 0}
  73. m_Scale: {x: 1, y: 1}
  74. m_Offset: {x: 0, y: 0}
  75. - unity_ShadowMasks:
  76. m_Texture: {fileID: 0}
  77. m_Scale: {x: 1, y: 1}
  78. m_Offset: {x: 0, y: 0}
  79. m_Ints: []
  80. m_Floats:
  81. - AO_Scale: 0.5
  82. - Alpha_Clip_Threshold: 0.736
  83. - Animation_Cutoff: 20
  84. - Distance_Fade_End: 80
  85. - Distance_Fade_Start: 40
  86. - Dither_Scale: 1.5
  87. - Enable_Blend_Terrain_Color: 0
  88. - Normal_Scale: 1
  89. - Smothness_Scale: 0.5
  90. - Terrain_Blend_A: 0
  91. - Terrain_Blend_B: 0
  92. - Terrain_Blend_G: 0
  93. - Terrain_Blend_R: 0
  94. - Vector1_593c5cea6c4a42e993ed03ced4685732: 0.5
  95. - Vector1_8651797e3e304e108dbd25f9d5a426ba: 0.5
  96. - Vector1_a5b8b09028ce49a39f4d090894c89e22: 0.5
  97. - Vector1_a6983181c8dc4691ba6a28a34c4223a6: 1
  98. - Wind_Blast: 0.05
  99. - Wind_Intensity: 0.1
  100. - Wind_Ripples: 0.05
  101. - Wind_Speed: 5
  102. - Wind_Turbulence: 0
  103. - Wind_Wavelength: 10
  104. - Wind_Yaw: 180
  105. - _AddPrecomputedVelocity: 0
  106. - _AlphaClip: 1
  107. - _AlphaCutoffEnable: 1
  108. - _AlphaDstBlend: 0
  109. - _AlphaSrcBlend: 1
  110. - _AlphaToMask: 0
  111. - _AlphaToMaskInspectorValue: 0
  112. - _BUILTIN_AlphaClip: 1
  113. - _BUILTIN_Blend: 0
  114. - _BUILTIN_CullMode: 0
  115. - _BUILTIN_DstBlend: 0
  116. - _BUILTIN_QueueControl: 1
  117. - _BUILTIN_QueueOffset: 0
  118. - _BUILTIN_SrcBlend: 1
  119. - _BUILTIN_Surface: 0
  120. - _BUILTIN_ZTest: 4
  121. - _BUILTIN_ZWrite: 1
  122. - _BUILTIN_ZWriteControl: 0
  123. - _Blend: 0
  124. - _BlendMode: 0
  125. - _CastShadows: 1
  126. - _ConservativeDepthOffsetEnable: 0
  127. - _Cull: 0
  128. - _CullMode: 0
  129. - _CullModeForward: 0
  130. - _DepthOffsetEnable: 1
  131. - _DiffusionProfileHash: 3.5648174
  132. - _DoubleSidedEnable: 1
  133. - _DoubleSidedGIMode: 0
  134. - _DoubleSidedNormalMode: 1
  135. - _DstBlend: 0
  136. - _EnableBlendModePreserveSpecularLighting: 1
  137. - _EnableFogOnTransparent: 1
  138. - _ForceForwardEmissive: 0
  139. - _OpaqueCullMode: 2
  140. - _QueueControl: 1
  141. - _QueueOffset: 0
  142. - _RayTracing: 0
  143. - _ReceiveShadows: 1
  144. - _ReceivesSSR: 1
  145. - _ReceivesSSRTransparent: 0
  146. - _RefractionModel: 0
  147. - _RenderQueueType: 1
  148. - _RequireSplitLighting: 0
  149. - _SrcBlend: 1
  150. - _StencilRef: 0
  151. - _StencilRefDepth: 8
  152. - _StencilRefDistortionVec: 4
  153. - _StencilRefGBuffer: 10
  154. - _StencilRefMV: 40
  155. - _StencilWriteMask: 6
  156. - _StencilWriteMaskDepth: 8
  157. - _StencilWriteMaskDistortionVec: 4
  158. - _StencilWriteMaskGBuffer: 14
  159. - _StencilWriteMaskMV: 40
  160. - _SupportDecals: 1
  161. - _Surface: 0
  162. - _SurfaceType: 0
  163. - _TransparentBackfaceEnable: 0
  164. - _TransparentCullMode: 2
  165. - _TransparentDepthPostpassEnable: 0
  166. - _TransparentDepthPrepassEnable: 0
  167. - _TransparentSortPriority: 0
  168. - _TransparentWritingMotionVec: 0
  169. - _TransparentZWrite: 0
  170. - _UseShadowThreshold: 0
  171. - _WorkflowMode: 1
  172. - _ZTest: 4
  173. - _ZTestDepthEqualForOpaque: 3
  174. - _ZTestGBuffer: 3
  175. - _ZTestTransparent: 4
  176. - _ZWrite: 1
  177. - _ZWriteControl: 0
  178. m_Colors:
  179. - Fade_Color: {r: 0, g: 0, b: 0, a: 0}
  180. - SplatA: {r: 0, g: 0, b: 0, a: 0}
  181. - SplatB: {r: 0, g: 0, b: 0, a: 0}
  182. - SplatG: {r: 0, g: 0, b: 0, a: 0}
  183. - SplatR: {r: 0, g: 0, b: 0, a: 0}
  184. - Terrain_Origin: {r: 0, g: 0, b: 0, a: 0}
  185. - Terrain_Scale: {r: 0, g: 0, b: 0, a: 0}
  186. - _DiffusionProfileAsset: {r: 2.2888926e+38, g: 1.2389358e-26, b: 7.69327e-37, a: 0.00018220427}
  187. - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
  188. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  189. - _SSSColor: {r: 0.9811321, g: 0.44997406, b: 0.26379493, a: 0}
  190. m_BuildTextureStacks: []
  191. --- !u!114 &6718516905730014579
  192. MonoBehaviour:
  193. m_ObjectHideFlags: 11
  194. m_CorrespondingSourceObject: {fileID: 0}
  195. m_PrefabInstance: {fileID: 0}
  196. m_PrefabAsset: {fileID: 0}
  197. m_GameObject: {fileID: 0}
  198. m_Enabled: 1
  199. m_EditorHideFlags: 0
  200. m_Script: {fileID: 11500000, guid: aa486462e6be1764e89c788ba30e61f7, type: 3}
  201. m_Name:
  202. m_EditorClassIdentifier:
  203. m_DiffusionProfileReferences:
  204. - {fileID: 11400000, guid: 78322c7f82657514ebe48203160e3f39, type: 2}
  205. m_MaterialReferences: []