RainMaterial.mat 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: RainMaterial
  11. m_Shader: {fileID: 4800000, guid: 0b828cb759e39534cab22fd7fa5d2982, type: 3}
  12. m_ValidKeywords: []
  13. m_InvalidKeywords:
  14. - _ALPHABLEND_ON
  15. - _EMISSION
  16. m_LightmapFlags: 1
  17. m_EnableInstancingVariants: 0
  18. m_DoubleSidedGI: 0
  19. m_CustomRenderQueue: -1
  20. stringTagMap: {}
  21. disabledShaderPasses: []
  22. m_SavedProperties:
  23. serializedVersion: 3
  24. m_TexEnvs:
  25. - _BumpMap:
  26. m_Texture: {fileID: 0}
  27. m_Scale: {x: 1, y: 1}
  28. m_Offset: {x: 0, y: 0}
  29. - _Control:
  30. m_Texture: {fileID: 0}
  31. m_Scale: {x: 1, y: 1}
  32. m_Offset: {x: 0, y: 0}
  33. - _DetailAlbedoMap:
  34. m_Texture: {fileID: 0}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. - _DetailMask:
  38. m_Texture: {fileID: 0}
  39. m_Scale: {x: 1, y: 1}
  40. m_Offset: {x: 0, y: 0}
  41. - _DetailNormalMap:
  42. m_Texture: {fileID: 0}
  43. m_Scale: {x: 1, y: 1}
  44. m_Offset: {x: 0, y: 0}
  45. - _EmissionMap:
  46. m_Texture: {fileID: 0}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - _Fresnel:
  50. m_Texture: {fileID: 0}
  51. m_Scale: {x: 1, y: 1}
  52. m_Offset: {x: 0, y: 0}
  53. - _MainTex:
  54. m_Texture: {fileID: 2800000, guid: ffa01093856b873448237de84289ee85, type: 3}
  55. m_Scale: {x: 1, y: 1}
  56. m_Offset: {x: 0, y: 0}
  57. - _MetallicGlossMap:
  58. m_Texture: {fileID: 0}
  59. m_Scale: {x: 1, y: 1}
  60. m_Offset: {x: 0, y: 0}
  61. - _Normal0:
  62. m_Texture: {fileID: 0}
  63. m_Scale: {x: 1, y: 1}
  64. m_Offset: {x: 0, y: 0}
  65. - _Normal1:
  66. m_Texture: {fileID: 0}
  67. m_Scale: {x: 1, y: 1}
  68. m_Offset: {x: 0, y: 0}
  69. - _Normal2:
  70. m_Texture: {fileID: 0}
  71. m_Scale: {x: 1, y: 1}
  72. m_Offset: {x: 0, y: 0}
  73. - _Normal3:
  74. m_Texture: {fileID: 0}
  75. m_Scale: {x: 1, y: 1}
  76. m_Offset: {x: 0, y: 0}
  77. - _OcclusionMap:
  78. m_Texture: {fileID: 0}
  79. m_Scale: {x: 1, y: 1}
  80. m_Offset: {x: 0, y: 0}
  81. - _ParallaxMap:
  82. m_Texture: {fileID: 0}
  83. m_Scale: {x: 1, y: 1}
  84. m_Offset: {x: 0, y: 0}
  85. - _ReflectionTex:
  86. m_Texture: {fileID: 0}
  87. m_Scale: {x: 1, y: 1}
  88. m_Offset: {x: 0, y: 0}
  89. - _ReflectiveColor:
  90. m_Texture: {fileID: 0}
  91. m_Scale: {x: 1, y: 1}
  92. m_Offset: {x: 0, y: 0}
  93. - _RefractionTex:
  94. m_Texture: {fileID: 0}
  95. m_Scale: {x: 1, y: 1}
  96. m_Offset: {x: 0, y: 0}
  97. - _Splat0:
  98. m_Texture: {fileID: 0}
  99. m_Scale: {x: 1, y: 1}
  100. m_Offset: {x: 0, y: 0}
  101. - _Splat1:
  102. m_Texture: {fileID: 0}
  103. m_Scale: {x: 1, y: 1}
  104. m_Offset: {x: 0, y: 0}
  105. - _Splat2:
  106. m_Texture: {fileID: 0}
  107. m_Scale: {x: 1, y: 1}
  108. m_Offset: {x: 0, y: 0}
  109. - _Splat3:
  110. m_Texture: {fileID: 0}
  111. m_Scale: {x: 1, y: 1}
  112. m_Offset: {x: 0, y: 0}
  113. m_Ints: []
  114. m_Floats:
  115. - PixelSnap: 0
  116. - _AmbientLightMultiplier: 0.25
  117. - _Brightness: 1
  118. - _BumpScale: 1
  119. - _ColorMask: 15
  120. - _Cutoff: 0.5
  121. - _DetailNormalMapScale: 1
  122. - _DirectionalLightMultiplier: 1
  123. - _DstBlend: 10
  124. - _EmissionScaleUI: 1
  125. - _GlossMapScale: 1
  126. - _Glossiness: 0.5
  127. - _GlossyReflections: 1
  128. - _InvFade: 10
  129. - _Metallic: 0
  130. - _Mode: 2
  131. - _OcclusionStrength: 1
  132. - _Parallax: 0.02
  133. - _PointSpotLightMultiplier: 0.5
  134. - _ReflDistort: 0.44
  135. - _RefrDistort: 0.4
  136. - _SmoothnessTextureChannel: 0
  137. - _SpecularHighlights: 1
  138. - _SrcBlend: 5
  139. - _Stencil: 0
  140. - _StencilComp: 8
  141. - _StencilOp: 0
  142. - _StencilReadMask: 255
  143. - _StencilWriteMask: 255
  144. - _UVSec: 0
  145. - _WaveScale: 0.063
  146. - _ZWrite: 0
  147. m_Colors:
  148. - WaveSpeed: {r: 19, g: 9, b: -16, a: -7}
  149. - _Color: {r: 1, g: 1, b: 1, a: 0.27450982}
  150. - _DirectionalLightDirection: {r: 80, g: 0, b: 0, a: 0}
  151. - _EmisColor: {r: 1, g: 1, b: 1, a: 1}
  152. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  153. - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
  154. - _EmissiveColor: {r: 0, g: 0, b: 0, a: 0}
  155. - _HorizonColor: {r: 0.172, g: 0.463, b: 0.435, a: 1}
  156. - _RefrColor: {r: 0.34, g: 0.85, b: 0.92, a: 1}
  157. - _TintColor: {r: 1, g: 1, b: 1, a: 0.78431374}
  158. m_BuildTextureStacks: []