12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "UMP/VideoSphericalCanvas" {
- Properties {
- _MainTex ("Base (RGB)", 2D) = "white" {}
- _MainColor ("Main Color", Color) = (1, 1, 1, 1)
- }
- SubShader {
- Tags { "Queue"="Background" "RenderType"="Background" }
- Cull Front Lighting Off ZWrite On
- LOD 100
-
- Pass {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_fog
-
- #include "UnityCG.cginc"
- struct appdata_t {
- float4 vertex : POSITION;
- float2 texcoord : TEXCOORD0;
- };
- struct v2f {
- float4 vertex : SV_POSITION;
- half2 texcoord : TEXCOORD0;
- UNITY_FOG_COORDS(1)
- };
- sampler2D _MainTex;
- float4 _MainTex_ST;
- float4 _MainColor;
-
- v2f vert (appdata_t v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
- UNITY_TRANSFER_FOG(o,o.vertex);
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- fixed4 col = tex2D(_MainTex, i.texcoord);
- col *= _MainColor;
- UNITY_APPLY_FOG(i.fogCoord, col);
- UNITY_OPAQUE_ALPHA(col.a);
- return col;
- }
- ENDCG
- }
- }
- }
|