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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "UMP/QuadrantCanvas(Linear)"
- {
- Properties
- {
- _MainTex ("Video Texture", 2D) = "white" {}
- _Color("Tint", Color) = (1, 1, 1, 1)
- _XCoord("X Coord", Float) = 0.5
- _YCoord("Y Coord", Float) = 0.5
- }
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "RenderType"="Transparent"
- }
- Cull Off
- Lighting Off
- ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
-
- struct appdata_t
- {
- float4 vertex : POSITION;
- float2 texcoord : TEXCOORD0;
- };
- struct v2f
- {
- float4 vertex : SV_POSITION;
- half2 texcoord : TEXCOORD0;
- };
- sampler2D _MainTex;
- float4 _MainTex_ST;
- fixed4 _Color;
- float _XCoord;
- float _YCoord;
- v2f vert(appdata_t v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
- return o;
- }
- fixed4 frag(v2f i) : SV_Target
- {
- float2 tex = float2(i.texcoord.x * -_XCoord, i.texcoord.y * _YCoord + _YCoord);
- fixed4 c = tex2D(_MainTex, tex) * _Color;
- return pow(c, 2.2f);
- }
- ENDCG
- }
- }
- }
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