using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwitchCamera : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Input.GetMouseButton(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //camare2D.ScreenPointToRay (Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { print("hit:" + hit.collider.gameObject.name); } } } }